H 276 x W 203 mm
124 pages
48 figures (colour throughout)
Published Jun 2022
Archaeopress Access Archaeology
ISBN
Paperback: 9781803272665
Digital: 9781803272672
Keywords
Virtual archaeology; Virtual reality; Gaming; Digital Heritage
Related titles
Edited by Stefano Bertoldi, Samanta Mariotti
Paperback
£29.00
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(institutional use)
£9.99
This book collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site.
Indice ;
Introduzione – Stefano Bertoldi, Samanta Mariotti ;
(Re)living Vindolanda: Designing Educational Computer Games for Outdoor Environments – Barbara Birley, Richard Davison, Claire Stocks ;
Virtual Neapolis. Un’esperienza di visita immersiva in VR per le vie di Napoli – Francesco Gabellone, Maria Chiffi ;
Virtual tour di Poggio Bonizio: teoria, tecnologia e applicazioni dalla grafica 3d alla VR – Stefano Bertoldi ;
Designing video games for history classrooms – Juan Hiriart ;
Archeologia, interazione, gioco: come il digitale ha mutato la disciplina. L’osservatorio di Archeovirtual – Augusto Palombini ;
Hold the Hut, il progetto di valorizzazione della capanna arcaica di San Chirico Nuovo (Potenza, Basilicata) – Sabrina Mutino, Lucia Colangelo, Michele Scioscia ;
A video game for the Archaeological Park of Poggibonsi (Italy). Towards new promotional and educational trends: potentials, challenges, and perspectives – Samanta Mariotti ;
Tavola rotonda moderata da Stefano Bertoldi – Marco Valenti, Nicola Berti, Federico Salzotti, Maurizio Amoroso ;
La “fine” ed un nuovo inizio: il Metaverso in archeologia – Stefano Bertoldi, Samanta Mariotti